Settling
A downloadable game for Windows and macOS
A short first-person horror game in the style of the original PlayStation. It’s a cold Thursday night in November. You get home, lock up, eat in front of the late news (a killer is still at large nearby), and go to bed with a documentary on your laptop. Then the house starts making noises. A door that was shut is open. A chair has moved. It’s probably nothing.
No monsters, no voices, just captions, creaking floorboards and the feeling that something in your home is wrong. Best played alone, at night, with headphones.
| Published | 18 days ago |
| Status | In development |
| Platforms | Windows, macOS |
| Author | mufi404 |
| Tags | Horror, Psychological Horror |
| AI Disclosure | AI Assisted, Graphics |






Comments
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Okay, this experience (for a demo) was much better than the last one.
First of all, the premise is simpler, but effective. It’s clearly not the first game to tackle the theme of someone breaking into your home, but it’s still really good. I liked how the TV and laptop add more intrigue about where this supposed intruder might be—it gives it an extra touch.
The sound is good, especially when you’re lying down and hear the breathing or whatever, and you have to turn around. Nice touch.
Finally, the atmosphere is perfect. The house has that “too big for just one person” vibe, and that makes the place feel scarier right from the start.
On the feedback side, I’d point out that there are some glitches in the graphics. The note on the fridge goes through the door, the microwave’s glass is out of place, and the laptop constantly goes through the pillow on the bed. They’re just a couple of details, but I wanted to bring them to your attention.
Also—and I know it’s a demo—but the part with the door at the end should be done differently. I literally checked the front door, went up the stairs, and it opened. To be honest, that kind of ruins the experience a bit. Maybe adding a step where you have to go check the back door, and having the front door open only then, would make more sense.]
Just to keep the feeling of "someone is following my steps". Mainly because that's what happens in most of the game, you go to check one place, and something changes in the other part of the house. But if you go to the door, check it, and go back upstairs, and the door magically re opens, it kind breaks that tense atmosphere.
Aside from these details, it’s a huge improvement over the previous game!
I’ll be keeping an eye out for the full version of this game!